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Commentaries And Procedures for the INTRODUCTION The purpose of these rules and regulations is to put in place safe and sane criteria for the practice of the art of the rapier in combination with the art of the small-sword. It is not the intent of these rules to recreate "actual rapier and small-sword combat," but rather to outline basic parameters for conducting fencing with the rapier and small-sword. In the opinion of the Association it is impossible to replicate personal combat to the most minute detail and authentic conditions without resorting to actual bloodshed. It is the intent of this regulatory system to insure that those who wish to practice the historical forms of fencing with the rapier and the small-sword can do so in an honorable and reasonably realistic fashion that stresses safety. All rules listed herein are to be enforced without modification in official AHF events, unless permission is granted by the AHF Executive Committee to modify the rules for a given competition./p> Rules will be demonstrated prior to all official AHF tournaments. It is the responsibility of the participants to have knowledge of and adhere to the rules. Fencers fence at their own risk and peril. 1.0 GENERAL CONDITIONS OF THE ASSAULT All assaults shall be fenced in a square area of no less than 25 feet in length by 25 feet in width and no more than 35 feet in length by 35 feet in width, hereafter referred to as the 'ring'. Stepping out of Bounds (one foot completely outside the boundary constitutes out of bounds) will be penalized as per section 5.0. 2.0 WEAPON & EQUIPMENT SPECIFICATIONS Permitted weapons forms are: Single Rapier, Rapier & Dagger, Rapier & Cloak, Single small-sword, small-sword & dagger and small-sword & cloak. Combinations not specifically mentioned in the list of permitted weapons forms are NOT permitted. Rapiers Small-swords Daggers Cloaks General Weapon Specifications
The point of the blade must be covered. If the point ends in a “nail-head” it may be covered with a winding of waxed thread covered with adhesive tape and then covered with a leather patch or rubber coating. Rubber or plastic buttons, or their equivalent (such as rubber "archery blunts"), are acceptable , but must be secured to the blade with adhesive tape. Blades with out nail-heads must be covered with a rubber button or archery blunt. Inside the button or archery blunt there must be a metal washer to prevent the blade from penetrating through the button. * The quality of the blades as manufactured will be taken into consideration. Clothing and Protective Equipment NO HOODS of any type under the mask or attached to the mask will be permitted. Standard three-weapon uniforms or equivalent commercially available protection, which, in order to facilitate judging of touches may be of any solid color EXCEPT BLACK, are required for competition. Uniforms must be made of strong material, preferably of heavily padded cotton duck or canvas. The jacket must overlap the complete circumference of the waist of the pants/knickers by a minimum of two inches. Long pants or fencing knickers must be worn and must be of a strong, tight weave, non-stretch material. No bare flesh may be exposed.
Heavy plastrons over the jacket are recommended, as are elbow protectors, padded sleeves, padded leg coverings, kneepads, shin guards, etc. Breast protectors are required for women, and rigid groin cups are required for men. Padded sabre gloves for both hands, or the equivalent, are required. The cuffs of the gloves must go over and cover the sleeves by at least three (3) inches, and construction must be of sturdy leather or equivalent. All weapons & equipment must be inspected prior to the beginning of the tournament. *All weapons will be tagged during inspection. If you have a weapon that can be considered transitional, it will be tagged specifically for use as either a rapier or small-sword, but will not be permitted to be used as both. Each participant is required to bring two weapons to be inspected. 3.0 TECHNIQUE AND SAFETY Target Area Cuts Thrusts Jabbing or punching actions are forbidden. These do not qualify as thrusts. Use of the Unarmed Hand Seizing of the blade is permitted. The fencer seizing the blade can do so only momentarily. Twisting or pulling the blade, however, is prohibited. This is not the same as disarming, in which the blade, hilt, or arm is seized in a manner specific to the technique. The defending fencer, in order to avoid injury to the fencer who has seized the blade, must not twist or pull his weapon away when it is seized. Permissible actions in this case include letting go of the weapon (which is counted as a disarmament) or employing a counter seizure. If a counter seizure is employed, the director will call a halt to ensure safety and forestall grappling. Disarming techniques by means of seizing the arm, forte of the blade, or hilt of the adversary's weapon, are permitted. This is counted as three points scored against the fencer who was disarmed. If a fencer loses his primary weapon other than by a disarm he loses the assault and three points are scored against him. If a fencer loses his secondary weapon he must fence without it. However, should a fencer drop his weapon as a result of the impact on a valid target surface, that shall not be considered a disarm. In this case, a halt shall be called and the fencer shall be allowed to reclaim his weapon. The decision of whether a weapon was dropped because of the impact shall be solely at the discretion of the director, and this decision shall not be affected by the decision of the judges. 4.0 INFIGHTING & GENERAL CONDUCT Infighting is permitted. However, discretion and self-control must be exercised. If the director feels that the action has become irregular and unsafe, he must immediately stop the action. Similarly, if the action becomes obscured so that the director and judges cannot interpret the phrase, the action must be stopped. The use of the unarmed hand for checking, pushing, or pulling the adversary is permitted. Use of the weapon for checking or pushing is permitted. Actions and techniques that constitute a blow, striking, or impact are prohibited. Ducking, weaving, and slipping, and all evasive displacements of the body, including those in which part of the body comes in contact with the ground, for the purpose of avoiding being hit are permitted, provided the action remains controlled. However, should the director feel that the action is uncontrolled or constitutes a fall, he shall halt the assault. This is considered unsafe and demonstrates a lack of self control on the part of the fencer. This will be dealt with as a violation of the rules, section 5.0 (officiating). Dishonorable conduct, such as attempting to circumvent the rules, will result in a warning for the first offense and ejection for any subsequent offense. Vindictive acts of any kind will result in disqualification and ejection from the event. The AHF Board of Governors may also ban the offender from all events for a period of any length, up to and including a lifetime ban from Association events. Wrestling techniques are forbidden. This includes, but is not limited to, tripping and knocking down and adversary. The use of striking actions such as punches, chops, and kicks are forbidden. Blows of any variety are forbidden. Grappling techniques are forbidden, including but not limited to joint locks, throws, and tripping. The fencer who causes bodily contact without either brutality or violence, even several times in succession, has not violated this rule and is guilty of no irregularity. ANY VIOLATION OF THE WRESTLING AND GRAPPLING PROHIBITIONS WILL RESULT IN EJECTION. 5.0 OFFICIATING Every formal assault will be presided over by a Director of Combat. The director's function is to ensure that the combat proceeds smoothly and fairly. He must see that the fencing is conducted in accordance to the rules and must halt any swordplay that, in his opinion, is unruly, patently unfair, and/or unsafe. Additionally, the director shall have the power to:
The Director will be assisted in his duties by four judges, the responsibility of whom it will be to watch for touches occurring during the assault, which they will signal against the fencer who was touched by raising the hand and calling in a loud voice “touch”. To begin the assault the Director shall bring both contestants to the center of the fencing area ("ring"). Once the Director has assured that everything is in order (such as that the fencers are using inspected weapons, wearing the approved uniform, etc.) he shall bring them on guard with the command "Gentlemen (or fencers) take your guard." He shall then step back and give the command to "Fence." Each fencer fences in his own way and at his own risk and peril. The fencers shall cease fencing upon the command "Halt. If required, the Director shall use a staff or cane to separate the fencers. All assaults shall be for three points, with points scored against the fencer receiving the touch. Thrusts to the body and face shall count for three points, to the rest of the body for one point. All rapier cuts count as one point. In all assaults there shall be a time limit of five (5) minutes. If the score is tied at the end of this time period, one additional touch will be fenced without time limit to determine a winner. Upon seeing a touch or the signal for a touch from a judge, the director shall stop the assault and poll the judges as to the direction of the touch (who was touched,) the type of touch, whether point or cut, and where it arrived. Judges shall have one vote each and the director shall have one and one-half votes. In the event of a tie vote, the vote of the director shall be the deciding one. Should the judges agree that there was a hit, but disagree as to its point value (e.g. whether it was to the chest or arm), one point shall be awarded. A minimum of two votes is required to award a touch. The fencers may acknowledge any hits they have received, however the Director has the final say in awarding the touch. In the case of a double touch (encounter), both fencers shall be considered touched unless in the opinion of the director one touch was clearly out of time. In the case of an encounter where one fencer is struck with a one point touch and the other with a three point touch, the fencer receiving the three point touch is defeated, unless the other fencer had two touches against prior to the encounter, in which case both are defeated. In case of a double defeat (simultaneous reaching of three points against), the assault shall be re-fenced for "first blood" - that is, the first touch shall determine the winner. Speaking while under arms is not permitted except with the permission of the director, gained by making a foot call (stamping the front foot twice) and being recognized by the director. Emotional outbursts, or displays of temper before, during, or after an assault is forbidden. Participants must exhibit self-control and good manners. Violations of these rules will be dealt with in the following manner, unless otherwise noted elsewhere in the rules:
6.0 SPECTATORS Spectators must not interfere in any way. Coaching by voice or gesture, commenting in a loud voice, swearing, using foul language, or abusing officials is prohibited. Spectators behaving in an unruly manner, creating a nuisance, and/or preventing orderly proceeding of the contest will be warned, and if they persist in their actions, ejected. The AHF Rules Committee Jeannette Acosta-Martinez, Chair Editors: Ken Mondschein and Andy Baiman These rules are the sole property of the Association for Historical Fencing, Inc. and may not be reproduced in whole or in part in any form without the express written permission of the Executive Committee. Association for Historical Fencing, Inc. 1999 |