'); } //-->
|
Commentaries and Procedures for the INTRODUCTION The purpose of these rules and regulations is to put in place safe and sane criteria for the practice of classical and historical fencing. It is not the intent of these rules to recreate "actual combat," but rather to outline basic parameters for conducting assaults within a tournament structure. In the opinion of the Association, it is impossible to replicate personal combat to the most minute detail and authentic conditions without resorting to actual bloodshed. It is the intent of this regulatory system to insure that those who wish to practice the classical and historical forms of fencing with the dueling sabre can do so in an honorable fashion that stresses safety. General Provisions:
All rules listed herein are to be enforced without modification in official AHF events, unless permission is granted by the AHF Executive Committee to modify the rules for a given competition. These rules are the sole property of the Association for Historical Fencing, Inc. and may not be reproduced in whole or in part in any form without the express written permission of the Executive Committee. 1.0 General Conditions for the Assault I. All assaults shall be fenced on a piste 30 feet long by 6 feet wide. Stepping out of bounds will be penalized as detailed in section 6.0. 2.0 Weapons, Equipment Specifications and Requirements I. Hilts: The guards must be made of steel, and may be of a Radaelli, Pecoraro, or a solid shell type. They must be constructed in as historically accurate a manner as possible within the realm of safety. No guards shall have openings large enough to allow a blade to enter. Blades must be of the S2000 type. *The France Lames S2000 blades are not acceptable. II. Fencers must have two weapons in good condition when arriving on the piste. Clothing and Protective Equipment I. Three weapon fencing masks (12 Kg Punch test) with thick, sewn-in bibs are required for competition. No hoods of any type under the mask or attached to the mask will be permitted. All masks must fit properly to ensure maximum protection. II. Three-weapon jackets are required for competition. These must be made of strong material, preferably of heavily padded cotton duck or canvas. In order to facilitate judging of touches jackets must be white or of a natural canvas color. Long pants or fencing knickers must be worn and must be made of at least 12-ounce duck or the equivalent, and can be of any light (muted) or dark solid color. Socks must match the color of the knickers, and may not display corporate branding or logos. Shoes must be predominantly white, black or gray. III. An underarm plastron is required under the jacket. Breast protectors are required for women, and rigid groin cups are required for men. Heavy plastrons over the jacket are recommended, as is some form of padded protection to protect the upper thigh. IV. A padded sabre glove for the armed hand, or the equivalent is required. The cuff of the gloves must go over and cover the sleeves by at least three (3) inches, and construction must be of sturdy leather or equivalent. A manchette or elbow guard constructed of heavy canvas or leather is required. Excessively baggy clothing is forbidden. Spandex or nylon clothing, warm-up pants and sweat pants are NOT permitted. No bare flesh may be exposed. All weapons and equipment must be inspected prior to the beginning of the tournament. 3.0 Technique and Safety Target Area The target area shall include the body above the line of the hips, including the arms, the head and the front leg beginning two (2) inches above the knee. The back of the head, however, is not a valid target. Cuts Cuts must be made with the true or false edge. Cuts made with the flat are not valid, but will cause a halt in the action. All cuts must be comprised of a percussive action in conjunction with a draw or push of the blade. Thrusts Thrusts must land distinctly on target, and the blade must bend sufficiently on impact to demonstrate penetrating power. All thrusts must be delivered with the hand in pronation (hand in first or second position). Jabbing or punching actions are forbidden. These do not qualify as thrusts. However, actions such as the appuntata or replacement of the point shall be exceptions to this rule, as they are valid technique. Use of the Unarmed Hand The use of the unarmed hand is NOT permitted. The unarmed hand must remain on the hip or behind the back. 4.0 Infighting Infighting is permitted. However, discretion and self-control must be exercised. If the director feels that the action has become irregular or unsafe, he will immediately stop the action. Similarly, if the action becomes obscured so that the director and judges cannot interpret the phrase, the action must be stopped. The action will also be halted upon any clashing of the guards. The contestant who systematically and deliberately causes infighting by force of the action will be dealt with as described in Section 6.0. Passing the adversary (changing positions on the piste) in the course of an assault is permitted if it is done as a consequence of a phrase d'armes. (Note: The "fleche", also known as a running attack, is prohibited. However attacks by means of a passe avant or passado are permitted, since they are not executed as running attacks.) Corps-a corps encounters must be stopped by the Director. Corps-a-corps is defined as bodily contact, and is not permitted in dueling sabre. The contestant who systematically and deliberately causes a corps-a-corps by force of the action will be given a warning and dealt with as violation of the rules, as described in Section 6.0. A hit outside the prescribed target area may be counted, provided if in the opinion of the Director it would have been good if the adversary had not taken an irregular position or made an illegal movement. Should the director feel that an action is uncontrolled or constitutes a fall, he shall halt the assault. 5.0 General Conduct I. Every hit should be immediately acknowledged, whether good or bad, by the fencer receiving the hit by making a foot call (an appel). II. Speaking while under arms is not permitted except with the permission of the director, gained by making a foot call (an appel) and being recognized by the director. III. When the Director halts the action, both fencers must immediately assume first position (aplomb). IV. It is forbidden to hold the weapon with both hands or to change from one hand to the other during an assault. V. A fencer should not gesture in any form to the audience or judges that he has made a valid thrust or cut; or that he disapproves of a decision. VI. Neither adversary is allowed to retain the point/edge of his weapon fixed on his adversary once the halt is called. VII.The fencer is not allowed to turn his back toward the adversary after delivering a cut or thrust. VIII. Emotional outbursts or displays of temper before, during, or after an assault are forbidden. Participants must exhibit self-control and good manners. All violations of the general conduct rules will be dealt with as a violation of the rules, as described in Section 6.0 Dishonorable conduct, such as attempting to circumvent the rules, will result in a warning for the first offense and ejection for any subsequent offense. Vindictive acts of any kind will result in disqualification and ejection from the event. The AHF Board of Governors may also ban the offender from all events for a period of any length, up to and including a lifetime ban from Association events. 6.0 Officiating Every formal assault will be presided over by a Director of Combat. The director's function is to ensure that the combat proceeds smoothly and fairly. He must see that the fencing is conducted in accordance to the rules and must halt any swordplay that, in his opinion, is unruly, patently unfair, and/or unsafe. Additionally, the director shall have the power to:
The Director of Combat is the sole interpreter of the rules. The Director will be assisted in his duties by four judges, the responsibility of whom it shall be to watch for touches occurring during the assault, which they shall signal against the fencer who was touched by raising a hand and declaring in a loud voice "touch", or by such other method as may be determined for a given competition. To begin the assault, the Director shall bring both contestants to the center of the piste. Once the Director has assured that everything is in order (such as the fencer is using inspected weapons, wearing the approved clothing, etc.), he shall have them salute and bring them on guard, with the command "fencers take your guard." He shall then step back and give the command to "Fence." The fencers shall cease fencing upon the command "Halt." All assaults shall be for three points, with points scored against the fencer receiving the touch. In all assaults there shall be a time limit of five (5) minutes. If the score is tied at the end of this time period, one additional touch will be fenced without time limit to determine a winner. Judges shall have one vote each and the director shall have one and one-half votes. A minimum of one and one-half votes is required to award or deny a touch. Upon seeing a touch or the signal for a touch from a judge, the director shall stop the assault and poll the judges as to the validity of the hit: "good," "off target" or "over steel." The attacking blade must be clearly removed from its threatening position. If an attack arrives due to an insufficient parry (mal paree), the attack is counted as valid. If the attack lands because of the attacking blade whipping around a properly executed parry (over steel), the touch is not valid. A hit off-target suffices to stop the phrase of arms and annuls any succeeding riposte or counter-riposte. If a competitor disarms his opponent by beating or transporting the weapon, a hit is good only if made instantaneously. When a touch is made in the course of a passing action, the touch made immediately on the pass is valid. A touch made after passing the adversary is valid so long as it is the result of a continuous phrase. A touch made by a fencer who has been attacked, and has executed a parry and riposte even on turning around, is valid. Priority is determined by the attack. The attack in dueling sabre is the initial offensive action executed by EXTENDING THE ARM, which must precede any forward movement of the body and continuously threaten the adversary's valid surface (target).
Violations of these rules will be dealt with in the following manner, unless otherwise noted elsewhere in the rules:
If a fencer steps off any boundary of the piste with one foot he will receive a warning. (Meaning any part of the foot outside of the designated boundry lines.) A second occurrence will result in a point being called against that fencer. Once any point has been awarded, all previous out-of-bounds warnings are annulled for both fencers. Scoring for Technique and Form: Scoring for technique and form shall be determined by a separate panel of three judges. Each judge in the panel will award to each contestant in each assault a point value from 0 through 5 (0 being worst, 5 being best). All points awarded to a contestant will be totaled separately for a special award under the category of excellence of form and technique. When a separate panel can not be assembled, then the award shall be determined by a consensus of the officiating Director(s) and/or judges.The AHF Rules Committee Jeannette Acosta-Martinez, Chair Rules adapted from Foil And Sabre A Grammer Of Fencing by Louis Rondelle, and The Art of The Sabre and The Epee, by Luigi Barbasetti. Editor: Ken Mondschein Association for Historical Fencing, Inc. February 2001 Edited by the rules committee |